![]() Side-quests are also too traditional and “fetch-questy”, and how you get summons in the game feels kinda cheap and lazy. Most of these “fillers” are fun and expand on the original in a good way, but some of them just feel like shameful padding like when you have to chase a monster for 20min that stole your key to a door that Barrett should easily be able to shoot open. ![]() The pacing overall is obviously a lot slower than the original FFVII with some chapters that kind of feel like anime fillers. It was hilarious to fight the Hell House, but honestly it was a pretty long and boring fight. ![]() ![]() The battles feel fluid, fun and challenging which is great!īoss battles are absolutely amazing Rufus Shinra stands out, the Airbuster and Reno/Rude fight on the pillar stand out as well. I finally feel like Square-Enix had nailed the action-rpg battle system after failing with Final Fantasy XIII and XV and maybe Crisis Core to a lesser degree. ![]()
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